and you need to manage traffic, because wagons certainly can't clip through each other. so build bridges and scaffolding to suspend your belts above ground! Wagons also require some of your population cap, but belts don't. Chutes and transport belts take up space, so if you just lay down belts all over, then your wagons can't get around, and wagons are much better and more flexible at moving goods (until you hit a traffic jam). Gravity and 3D space matter in this game: you can move items around via chutes, which are cheap and require no tech, but chutes can't move items uphill. However, intermediate ingredients need to be made in structures like workshops and forges, and you can't place the materials there yourself, so you have to use various logistic tools. You operate as the hand of god in this game, so if any materials are sitting in your base or in a barn building, it all contributes to your "shared inventory" and you can build structures and hire workers instantly from a menu. End-game materials like magic stones and potions are the highest level of material. Progression through the tech tree begins with simple materials like raw grain and lumber to convert directly into yellow coins and basic materials like planks, but then later techs require red coins, acquired from more complex intermediate ingredients like clothing (cotton -> cloth -> shirt) and medicine (herbs gathered from a farm, plus cotton -> cloth -> bandages = poultice). In Factory Town, the scale is smaller, but there are many more resources that you can gather from all over the place. There are only a handful of resources, but you need to produce iron plates by the tens of thousands and move those iron plates at 50+ per second to many different locations. Where Factory Town diverges from Factorio is that the latter has a focus on economy of scale and physical continuity. This is done with the gathering and manipulation of many different resources - there are classic materials like stone, lumber, and iron for your buildings, but in this game you also have a limited population capacity (that increases as you progress) so you need to have houses for your workers, and provide those workers with food, goods and luxuries to make them happier (read: work harder). In Factory Town, you start with one lonely base building and a handful of workers, and the end goal is to max out the complex tech tree to upgrade your base to level 10. If you're a fan of Factorio especially, the DNA of that game is incredibly and immediately apparent in this one. The developer describes it as a cross between factory-building bonsai tree simulator Factorio and city-building misery simulator Banished. Factory Town is a factory-building game made by Erik Asmussen, currently in Early Access on Steam.
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